Tuned In, Logged On, Reflecting Within: How Media Shapes My World
Tuned In, Logged On, Reflecting Within: How Media Shapes My World
In today’s fast-paced, media-saturated world, the influence of media on our thoughts, habits, and daily lives is undeniable. As a 22-year-old college senior and student-athlete majoring in criminal justice, I rely on multiple media platforms throughout my day—from checking sports updates before class to winding down with gaming or podcasts at night. These habits not only keep me entertained and informed but also shape how I see myself and the world around me.
On an average day, I estimate I spend around six to seven hours engaging with different forms of media. About two hours go to social media platforms like Instagram, TikTok, and X (formerly Twitter), where I follow sports pages, teammates, and news outlets. Another hour or more is spent watching football highlights or talk shows such as First Take or Undisputed. I usually listen to podcasts while driving—many focused on current events, sports, or criminal justice—and end my day with gaming or streaming shows on Netflix or Hulu. In total, I consume over 48 to 50 hours of media a week, which is roughly the national average of US screen time according to recent studies (Kumar, 2025).
Reflecting on this, I realize that my media use fulfills specific personal needs—something explained by the Uses and Gratifications Theory, which I studied in my text Understanding Media and Culture. This theory suggests that audiences are active participants who use media to satisfy particular needs and desires such as entertainment, information, personal identity, and social interaction (Author removed at request of original publisher, 2016). Unlike earlier models that viewed audiences as passive, this theory emphasizes that people choose media intentionally based on what they hope to gain from it.
When I think about my own habits, the connection is clear. I use sports media and podcasts to satisfy my informational and entertainment needs, keeping me both educated and motivated. Social media helps meet social and identity needs, allowing me to connect with others and present parts of my personal and athletic life. Gaming provides an outlet for me to escape and feel a sense of competition, meeting emotional needs for relaxation and achievement. Each of these choices represents an active decision to use media for a particular purpose, which perfectly illustrates the core idea of the theory.
In today’s digital environment, Uses and Gratifications remains highly relevant. With algorithms curating personalized content feeds, people have even more control over what media they consume and how it fits their needs. However, this personalization can also reinforce certain viewpoints and limit exposure to diverse perspectives—a challenge the textbook
highlights as a modern implication of media choice. Understanding my own motivations for consuming media has made me more mindful of what I take in and why. It’s not just about watching, listening, or scrolling—it’s about how each choice contributes to my identity, beliefs, and daily mindset.
Media has become an extension of who I am. As I move forward into a career in criminal justice, I recognize that being aware of my own media habits—and the theory that explains them—helps me think more critically about how information and influence spread in our culture today.
References
Author removed at request of original publisher. (2016). Understanding media and culture: An introduction to mass communication (University of Minnesota Libraries Publishing edition). University of Minnesota Libraries Publishing.Katz, E., Blumler, J. G., & Gurevitch, M. (1973). Uses and gratifications research. The Public Opinion Quarterly, 37(4), 509–523.
Kumar, N. (2025, September 16). Average screen time statistics 2025 (by age, gender & region). DemandSage. https://www.demandsage.com/screen-time-statistics/
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